![]() The third adds abilities when working with two-sided polygons. The first two are pretty self-explanatory. If you go into the soft body dynamics under the force tab you have the ability to select Drag, Lift, and Two-sided options. For example, when applied to the Wind particle modifier it can help create more realistic movement within your geometry. Ěerodynamics – provide new dynamic forces that you can apply to the aerodynamic properties to any object.Once that is done, any object added into the scene will match up with the perspective of your image. You check to make sure that your focal length is close you can then add a camera mapping tag and/or background object to build a matte environment. For most situations you only need to solve for two of the axis and the calibration will solve for the third. To do this you go into calibrate tab, and draw lines and grids to define the X, Y and Z axes in the images. You apply a tag to the camera and add data to define the perspective of a photograph you have imported. Ĝamera Calibration – gives you the ability to calculate the proper position of the camera in your scene according to a photo.You can also enable symmetry so you can mirror your sculpting on all three axes. You have the ability to push, and pull, morph, grab, and more to your object. When choosing the sculpting layout, you have the ability to interactively subdivide the geometry of your object giving you the ability to sculpt fine detail on your objects. A custom sculpting layout has been added with the goal of making sculpting much easier. ![]()
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