On the first playthrough, the choices were pretty limited with my Redneck hero, but with the arrival of season 10, each class now gets two separate trees they can choose from. You’ve got 17 different classes in the game, with another one coming shortly, and each of them has their own skill-tree with passive abilities, and even some really splashy interesting ones. If you’ve ever played Diablo 3, or any of its contemporaries, you’ll know exactly what to expect on the gameplay side of Hero Siege. You shouldn’t go into this game expecting an orchestra every time you enter a new area though. The developers behind Hero Siege understand that and give the game ambient tracks that can sometimes pick up into more interesting songs as the gameplay gets more intense. Even that song you love more than any other gets boring after a few listens. You’re going to be grinding these levels over and over again, so the music has to be almost non-intrusive to the experience. Want to look like Luffy from One Piece? Minecraft? Halo? Dated memes? This game has it all.Ī variety of monsters, weapons and classes need proper sound effects that really set them all apart and make them all sound enjoyable to hear. You’ve also got a bunch of other customizable aesthetics you can give your character, and the range is huge. I’ve seen Soldier 76 from Overwatch, Sylvanas from World of Warcraft, etc, and each of them costs around £5. It does beg the question of how they’ve gotten away with some of them though, specifically all the Blizzard skins. There are 22 different skins, and almost all of them look really fantastic. However, there’s a lot to chew on with that first purchase, and 99% of the game will be available with that. The game itself is cheap and well worth the £6.99 purchase, but with that small initial entry fee, it seems the developer has opted to sell quite a lot of small microtransactions. The player-models also have some really nice attention to detail, without losing out on the readability of the game but it’s here where the game might put a lot of players off. Some of that life consists of some horrible monsters, but they’re all very well drawn and have a variety of unique and visually interesting aura to them that it’s hard to really imagine you’ll get bored of murdering them in a bunch of creative ways. The world of Tarethiel looks really great and the environments are all very detailed and full of life. That’s pretty much as far as the story goes, so there’s no surprising twists or shocking revelations you’ll stumble upon, but the sheer variety of environments you’ll travel across as the story progresses is what really shines. You’ll play as one of a variety of classes, set out into the world to defeat Damian, the son of Satan, and his army of monsters who have taken over the land. There are seven acts in total, with six of them being in the base game, and the final act being downloadable content you can purchase. There’s not that much of a story to latch on to this game, but there are different acts in the game, with each having its own final boss you have to conquer before moving to the next act. The gameplay loop is pretty addictive, and it does seem pretty conventional from the initial few hours, but it really expands as the playtime adds up. You’ll move from level to level, with randomized layouts and creature placement, trying to pick up the best loot and make it to the exit gate so you can move on and do it all over again. The story isn’t much to go on, but the pure love for the genre that seeps into every inch of the game is what makes it so worthwhile to pick up and give a shot. The comparisons really don’t stop there, with the game taking almost all the better parts of those games, like greater rifts, paragons levels, etc. It’s the cartoon equivalent of something like Diablo 3 or Path of Exile, but with cartoonishly over the top 2D sprites. Hero Siege is a dynamically changing Diablo-like, with roguelite & RPG elements.
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